When a team is scoring, the script teleports the enemy flag to a random winning team player, followed by the team’s own flag. Possible fix: Change it so that a player is teleported to the flags. Otherwise, the game works, it can be played, but scores aren't tracked. This makes actual scoring impossible right now. However, for some genius reason, in japlus changing the flagbase origin will change only the actual flag's origin (and thus breaking) rather than the flagbase. Teleporting the actual flag will break its functionality. The system relies on teleporting the flagbase (on which the actual flag spawns) for it to work. JAPLUS: Score tracking through CTF is currently broken. You will find the source files for the scripts and photoshop/illustrator files for some of the textures in jka_domination_source.zip. More detailed instructions are included in a pdf. If you have your map separately, it’s better to copy it into the dom_source.map than the other way around, unless you absolutely make sure all the entity values (targets, targetnames) stay correct. I recommend copying it and building your own map within there to make sure all targetnames etc. You will find dom_source.map file in jka_domination_source.zip/maps. Afterwards running “exec domstart” in the console will bring you to the demo (Taspir, FFA5) with the correct settings. Put jka_domination.pk3 in GameData/base in your game directory. Capture bases and hold them to dominate and score points! This is more or less a core file with all the necessary things (scripts, shaders, textures, etc) to make it work and provide mappers with the needed things to build their own domination maps. ELEMENTS TM
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