![]() Send out micro drones that attack and distract nearby enemy targets.ĭeploys small drones that revive nearby downed allies.ĭelivers a stimulant to nearby allies that increases their combat efficiency.ĭisperses a cloud of gas that repairs and reinforces the agent's allies' armour.Ĭreates a cloud of explosive gas that can be ignited through explosives, weapon fire, etc.įires a payload of sticky foam that immobilises targets. Sends out micro repair drones that expend themselves to repair allies' armour. Manually controlled by the deploying agent to dispense streams of flame in a forward-facing cone.įires high-calibre rounds at manually selected targets. Pulses outwards, overloading and disabling hostile electronics.Īutomatically tracks and attacks hostile targets, but this behaviour can be manually overridden to target a specific enemy. Pulses surrounding area for hostiles and visually highlights them on the agent's HUD.ĭeployed at a set location and continually pulses the nearby area for hostiles and visually highlights them on the agent's HUD. My suggestion for a search term would be to use the skill type (Pulse, Turret, Hive, Chem Launcher, Firefly, Seeker Mine, Drone, and Shield) to filter out any of the unrelated skills. Since all the skills are unlocked from the very beginning, I've compiled a list of all the skills in the game, including all of the variants and each of the skill descriptions. The first variant for each skill will cost one skill point, but each subsequent variant skill will cost an increasing amount of SHC tech caches. Unlocking the skills requires skill points, which are obtained after levelling up. When you first enter the White House, you'll be directed to speak to the Quartermaster. Since the micro drones can either repair armour (Restorer), revive downed allies (Reviver), or bolster an allies' attack (Booster), it's a great option for support builds if you just want to concentrate on shooting. The Fixer drone is a direct way to restore armour for your allies, but there are decent variants of the drone that you may wish to use for damage dealing rather than healing. You may also wish to consider choosing a defensive or healing buff that benefits the team. As for raw damage, the Sniper Turret variant can deal tons of it, but needs careful placement, knowing how to use it, and line-of-sight to be effective in frantic combat. As for the Demolisher Firefly variant, it will specifically target weak points. The Oxidizer Chem Launcher variant eats away at their armour and, once removed, also deals damage. All three variations are useful in their own right, but all three are best used to take out groups of foes rather than single armoured targets.įor armoured targets, you can either use the Riot Foam Chem Launcher variant to immobilise enemies, allowing you to strip them of their armour with concentrated shots. You can deploy them to either roll towards a specific target or detonate by the nearest enemies. Some skills are definitely easier than others to use and none are easier than the Seeker Mines. ![]() It will also provide you with details on which ones are the best ones to unlock early on, as well as some tips and tricks for using other skills in your arsenal. The Division 2 skills guideĪs with similar guides for other games, this guide will have the full list of all the skills you can get for your agent outside of the Specializations. You can also learn a little more about the perks that accompany your skills for your agent's level progression in our The Division 2 best perks guide. If you'd also want to know about endgame "Specializations" which have their own set of skills, check out our The Division 2 Specializations. ![]() More will be discovered as Agents pile into Washington D.C., so stay frosty. Want to know everything about the various different systems in The Division 2? Head on over to our The Division 2 guide hub to find lots more information about the game. To see this content please enable targeting cookies. But which ones are the best ones to unlock first? This guide will go over all of the skills in The Division 2, as well as give you tips on how to use them. ![]() The ones from the campaign give players a taste of just how advanced their technology is. Rule 1 - Follow Reddiquette Rule 2 - Harassment & Witchhunting Rule 3 - Low Effort/Low Quality Rule 4 - Duplicates Bugs & Glitches Rule 5 - Self Promotion & Spam Rule 6 - Advertising, Selling etc.There are two sets of skills in The Division 2: The ones that are unlocked in the endgame, and ones unlocked during the main campaign. Keep it fun, keep it respectful and remember that in the end - it's just a game. The power to shape this community is in your hands.
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